Cecelia doesn’t like political, religious, or personal matters. They make her cry, don't make Cecelia cry. She also doesn’t like it when people badger staff for mod posts or to check apps (please use the tagbox under Links & Tags). She requests that people do not advertise or be hostile in the chat as well. If there is an issue, please contact staff privately. Let’s keep Cecelia happy and have a fun time! [Link to Cecelia]

This is the plotter box. He's currently without a name because his parents are rather lame. As one can imagine, one can plot in the plotter box, but RPing and other OOC dialogue are strictly forbidden. Please keep it fun for everyone.

Welcome back; your last visit was on Today
Forum Topics Replies Last Post Info
No New Posts The Lowdown
Welcome to Save Your Goodbyes! Everything you need to know - and more - can be located here! If something's missing, just message one of the admins and we'll provide an answer when we can! <3
Subforums: Supplementary Information

12 2 Aug 21 2017, 06:10 PM
By: terlim
No New Posts News Stand
Extra, extra! Any updates on the site, be it in- or out-of-character related, will be posted here!
1 2 Feb 17 2018, 01:54 PM
In: MERRY CHRISTMAS and a quick...
By: Terra

Forum Topics Replies Last Post Info
No New Posts Citizen Logs
All of the current characters of SYG, along with the works in progress, can be found within this board. Characters are separated by faction and labelled for easy sorting. Please remember to read all the rules and topics within before finishing an application.
Subforums: Works in Progress, Military, Rebels, Civilians

12 84 Feb 11 2018, 04:58 PM
In: Hector Steinheil [F]
By: terlim
No New Posts Character Extras
Within this board, you will find the following: plotters, thread trackers, and wanted advertisements. Please use this board to generate new plots and ideas.
Subforums: Trackers, Wanted Ads, Communications, Plotters

14 193 Feb 9 2018, 06:48 PM
In: Mr. & Mrs. Augustus

Forum Topics Replies Last Post Info
No New Posts [ML] Castle District
Formally known as the Area of Regional Oversight, the Castle District is the political heart of Ottokar. Within the district’s walls rests governmental offices, wealthy homes, and the largest of the city's garrisons. Given the heavily fortified and secure nature of the district, along with a moat like structure, the name Castle District arose naturally. The doors are guarded by psychic-types who scan visitors for suspicious thoughts and a handful of other security measures. Levels of admittance vary by user.
Subforums: [ML] The Spire, [N] The Square of Eternal Peace, [N] Saint Bell's Hall, [ML] Dame Frieden Hospital

7 191 34 minutes ago
In: [TM] Helping Hand
By: Terra
No New Posts [ML/N] Midtown
The district sits between the outer expanse that is the Slums, and the inner most sanctum of the Castle District. It is the area that suffers most casualties in the fighting. While crime rate is almost as low as in the Castle District, security is rather heavy here due the many checkpoints that are scattered throughout it. Housing, commerce, and entertainment is the most prevalent in this area. By all intents it appears the most is an eclectic mix of Corinthian technology and natural Ottokar architecture. This area, if you ignore the armed patrols and scars of war, is almost idyllic.
Subforums: [N] Archibald Green, [N] Commerce District, [N] Cultural District, [N] Otto University, [N] Red Light District

23 202 Today at 01:14 pm
In: An Unlikely Meeting [Alexan...
No New Posts [N] Industrialized District
The Commercially Industrialized Zone has been given the moniker of the works for providing a large percentage of the jobs available in the city. Smoke stacks and heavy factories stretch towards the skies, spewing out nearly all commercial manufacturing that occurs in the city. Speckled throughout this area of the abandoned and ruined, are small plot farms that supply most of the food to native people of Ottokar. These small wilderness areas host many Pokemon gangs.

Subforums: [N] Church of the True Believer, [N] Industrial Park, [R] The Alleys, [N] The Reservoir

1 11 Feb 2 2018, 04:21 PM
In: The Next Target
By: Terra
No New Posts [R]The Slums
The largest district in the city, it's not exactly a pretty place to be. The masses of the poor wallow here. Bazaars, medical clinics, and roving armored patrols represent the government's involvement here. Outside the areas close to them and the checkpoints, criminal empires flourish, while churches and cults set up communities preying on the desperate.
Subforums: [R] Tartarus, [N] Archduchy of Wallis St., [R] Black Market, [R] Huang-Ye Fighting Den

4 48 Feb 17 2018, 04:41 AM
In: Princess and the pauper [Hu...
By: Hunter Coleman

Collapse   The Wilds
Forum Topics Replies Last Post Info
No New Posts [ML] Himmel Mountains
Crossing the nothern boundaries of Ottokar, the Himmel Mountains form a natural border between Ottokar and Corinth. Tall and broad, their peaks spear clouds, earning them their name. While many have tried to climb the mountains, none have succeeded, falling foul to their icy, trecherous territory. Due to their role in maintaining the border, the mountains are patrolled and watched by the Corinthian military. Hikers and visiters are allowed as long as they carry permits.
Subforums: [ML] Blitzwald, [ML] The Border Zone, [N] Funkelnd Glacier

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No New Posts [N] The Broken Plains
The centre of Ottokar is dominated by great swathes of savannah and grassland. Once, this area was known for its fertility, with farmland stretching as far as the eye could see. Now, it more closely resembles a warzone. The war left scarring gashes in its surface, resulting in rugged, uneven land and patches of barren soil. The blight devastated those few areas that remained healthy.
Subforums: [N] Field of Bones, [N] Klarewasser River, [N] Blyehorst, [ML] Farming District

1 9 Feb 16 2018, 08:20 PM
In: Go West
By: Terra
No New Posts [N] Totenkopf Forests
To the North East of the broken plains lies the TotenKopf forest. Broad and dense, it spreads across a vast expanse of the country. Formed of a mixture of coniferous and deciduous trees, it is possible to walk for days and not reach the edge of the forest. Many people have gotten lost and died within its depths. Because of its scale, it is common for bandits and robbers to target those travelling through it on one of the two main roads. The military suspect rebels continue to hide in this area, and raids are common.
Subforums: [N] Ramsar Wetlands, [N] The Hanging Tree, [R] Verlorene, [N]Temples of the Human soul

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No New Posts [R] The Western Reaches
Towards the wast of Ottokar, a desert sprawls across the region. While it is a desert in the traditional sense, with expanses of sand and little vegetation, it is surprisingly cool and often hit with fierce winds coming in from the Southern Sea. As a result, sandstorms are common in this area, and it is difficult to traverse without a willing guide from one of the desert tribes. On the otherside of the desert, there is a segregated area of land. Consisting mainly of rich plains fed by a river running from the border mountains, it has been taken up as a last stronghold by the Rebellion.
Subforums: [N] Ruins of Otto, [R] The Ruhig Oasis, [R] Stronghold Svoboda

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No New Posts [N] Valsparian Sea
The great Valsparian Sea lines the southern edge of Ottokar and sweeps up along its right side where it joins one of the larger oceans. At the very southern tip of Ottokar, the coast is flat and sandy, with beaches stretching for miles. However, the further north one might walk, the more rugget it becomes, with tall, white cliffs overlooking the ocean. There were once many fishing villages and ports here, but the hurricane Valerie destroyed the majority less than half a century ago. Where rebuilding has occured, it has been limited by the Corinthian takeover. In the distance, just off the eastern coast, one can see the island of Valspar on a sunny day.
Subforums: [ML] Port of Liberic, [R] Little Rotlich, [N] The Carvanha caves

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No New Posts Alternate Universe
Use this thread to scratch any itches revolving around alternate universes and your characters. Please make certain to mark them.
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Collapse   OOC
Forum Topics Replies Last Post Info
No New Posts Member Discussion
Most out of character discussion, including forum games, will belong here.
Subforums: Salutations & Farewells, Feedback, The Arcade, The Mad Laboratory

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In: ----
No New Posts Advertising & Affiliation
For all of your forum marketing needs, please enter this board. Inside you will find a place for first time advertisements, linking back, and a thread to apply for affiliation. The forum is guest enabled.

Accepting Affiliates! 2 spots left!

Subforums: Affiliate!, First Time, Link Back, Sorted

1,359 436 Today at 07:06 am
In: intoxicated with your scent
By: ephemeral

Quick Log In

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Board Statistics
Statistics Our members have made a total of 11,675 posts
We have 49 registered members
The newest member is Hector Steinheil
Most users ever online was 22 on Nov 27 2016, 11:40 AM
Members Online Today: 9 [Collapse]
Users Most members ever online in one day was 73, last accomplished on May 25th, 2016

The following members have visited today:
Hector Steinheil, Hunter Coleman, Mew, ALEXANDER DELACROIX, Terra, terlim, ERGO, Frey, Novamoon

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The "MMXVII" skin was designed and coded by ERGO & Terlim for SAVE YOUR GOODBYES use only. Mini-profiles and custom threads were coded by DOLLAR. Custom Forum Structure belongs to BLACK'S CODES.
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